![]() On the other hand, your overlay adds very little, as you can already guess and check with the existing grenade-type weapon reticles in-game, I do it all the time on my under-barrel launcher, or bull-dog sundy. I get that you're only messing about, and you can't make something that would work for all screens and weapons, the devs can though. What I said still holds, each increment represents nothing in particular, and is arbitrary. But you don't need accurate range estimation, you just need memorable landmarks. but it's clear the people in the comments talking about mildots don't get how FoV changes the reticle-to-range scale, and that would require me having resolutions above 1080p to make sure they're correct. judging range is already given by EoD hud if you need it. Having an accurate drop compensator reticle for sniper rifles doesn't matter, unless you use a suppressor they don't drop more than 2 on any scope. There's a reason they're called guess and check in the filenames. All of these require practice and skill, this just makes it stick faster and require less of my cognitive capacity if I'm also on leader chat etc I use it for EMP grenades against beacons. I use it to turn the bulldog into a tank cannon. Because I can remember the number instead of having to guess when i reset the thumper recoil. It lets me use the high velocity thumper accurately out to 50m. It will only be repeatable to you and other people with your FoV and resolution.Ī common use for me is being able to consistently hit targets accurately at 80m with the Grenade Printer after two or three ranging shots. It's meant for making aiming weapons with high drop more repeatable, instead of having to guess your angle and hold it again. This is not for accurate range estimates, nor is it for ranging on a specific gun.Īccurate ranging would require me to have those resolution monitors, and also make one for every possible FoV people run, since FoV changes your "zoom" for the scoped and unscoped view. ![]() I'll add it to the zips and summarize here You're free to consider this cheating or not, but with the advent of monitor crosshairs and other apps that can show arbitrary crosshairs without much ability to detect them, I figured creating a more even playing-field is worth it.Įdit: I guess people don't read the ReadMe page when I link to releases, which is my fault. They use the recursion crosshair overlay mod, just drop them in the folder all your crosshairs are stored in (You can check by opening the mod options and clicking 'choose crosshair' and then looking at the path at the top of the window) Hey - I thought I'd share these now that I made them in higher resolutions.
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